Should Headstarters Reinstaill From Disc?

September 21st, 2008

Ever since I picked up my Warhammer discs I have been considering whether or not to dump the patched version of the beta client and go for a full reinstall. Seems to be rumours floating around in the blogosphere as well that you might get better stability by doing this. That I cannot confirm though, however I have now done my reinstall purely for the fact that clicking cinematic did not work with the beta client. So after a reinstall and a patching worth about 800MB I now have a clean install. The cinematic turned out to be the already known trailer two that Mythic release a while ago. Whether or not the game is more stable I cannot tell yet since I am now waiting in queue to log in, 28 of 71. If I discover any other significant differences I will let you all know.

Update 16:37 CEST: So stability wise I can say that I have not had a single crash since I did the reinstall usually I have 2-3 crashes in the same amount of playtime. In fact only reason I am here writing right now is that the server just crashes and I am fairly certain that I had nothing to do with that.

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Public Quest During Headstart Launch (Video)

September 16th, 2008

Been a few days now since I posted and of course a lot has happened since then. One tiny thing… The game has started! So naturally I have been busy in the game and created a runepriest on Karak Eight Peaks and got it to 10rr10 on the first day of playing. A thank you to GOA is in it’s place here since the launch went really well and there was no problems what so ever with entering head start and bonus item codes. Had a couple of crashes of the game in the first period that made me have to sit in launch in queue a few times but that is a Mythic problem and so far it has not been more than I could accept for the launch of a new mmorpg.

Now I have a lot to write and share about Warhammer Online already. The first thing is a video i captured on the first day that I hope shows how special a launch experience is with the starting areas being more active than we will ever see them be. This video is from the first public quest in the dwarf area and I doubt that we will ever see it be completed much faster than this.

Headstart Launch Approaching

September 14th, 2008

With head start rapidly approaching I must say I am beginning to feel a bit more confident with GOA. Over the weekend we saw them extend their open beta so we could play quite a few hours more than we had originally been promised. Furthermore the CEO of GOA announces that everyone who has participated in the open beta will get 7 days of free subscription credited to our accounts on the 18th. However the real test comes with the head start launch. They announced the name of the head start servers late on Saturday, and when head start code registration came online at 2:10AM CEST everything seemed to be working perfectly. I myself was able to enter my code without any problems immediately after I saw it was up, and very shortly thereafter I got an email verifying I had been credited with head start on my account. Now it is also possible for us to enter our bonus item codes but I have not received any confirmation on that one yet. GOA announced that they have put priority on head start codes over bonus items and I think we can all agree that was the right choice. Everything seems to be shaping up for a good launch, we just have to wait for this afternoon to see if they will follow through to the end.

As for my choices of career and server going into the head start I will be playing a runepriest on the Karak Eight Peaks core ruleset server. I always knew I wanted to play a healer class, that is what I have always done in all the mmorpg’s I have played and I still like this archetype and saw no reason for that to change this time around. Also knew I wanted to play Order side so I read up on the three healer classes: Archmage, Runepriest and Warrior Priest. The WP seems to be similar to paladin from World of Warcraft and the Archmage needs to mix and match dps and healing equally to be most effective. Which led my focus to the runepriest. Reading up on it made me realise that this healer seemed to have a chance of being the healer class most likely to become the “primary healer”. So I tested it out in open beta and have decided to go for this career in live.

The second biggest decision, if not the biggest after all, is to choose a server. I had already decided on the type of server so when the list came in I saw one server named Axe Bite Pass and a lot of others starting with Karak something. Seeing as Axe Bite Pass is going to stand out among the others it seems to be the obvious choice so I will stay away from that one, the reasoning should be less likelihood of long queues. My tactic then was to go to WHA EU Server forums and I started looking for which server might have a good and active community. Ended up being that Karak Eight Peaks had the most posts, also the name is pronounceable and shortens down to KEP which seems nice. After GOA confirmed that KEP will be one of the head start servers I decided this is where I will go. Now when picking a server that will be one of the absolute first ones you have to be concerned with the possibility of queues. Every CE’er going to that server is bound to have at least a few friends/guildies that will join that server as well come SE start. But since I will be playing order and it has been annouced that there will be separate caps for the realms and that destruction seems to be the “popular” choice in Warhammer I figure that order will have smaller queues and going for a launch server will increase the chance of having a well populated order realm. Now here goes hoping that everything will go smothly and as planned. Next step, find a guild… anyone looking for a runepriest with alot of previous healing experience on Karak Eight Peaks?

Open Beta Start in Review (Part 2).

September 10th, 2008

So I never expected to write a part two of this series, let alone part 1, but it ended up being somewhat popular. More importantly I keep finding some videos on YouTube that is doing a good job of making fun of this whole situation. Laughing at the situation somehow seems to me to be the best way to handle it. Let us just pray together that they will handle the entering of headstart codes better. Any takers for a bet that we wont be able to do that until the morning when headstart begins?

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Lessons of a Community Manager

September 9th, 2008

Let me start of by making it clear that no I am not a community manager. This post is about a lesson that I hope the community managers at GOA have learned now. In particular our dear IanC. By now I will assume you at least have a rough idea of what happened with the Open Beta launch of Warhammer Online in Europe on September 7th, otherwise go read a few of the entries just before this one. Once a lot of people had gone to sleep after a long day of failures IanC decided to post a “Letter from IainC on Open Beta Situation”.

NOTE: The original post has since been edited been IanC to obscure some things I will talk about below, but if you check this link of the first reply that did a full quote you can read the original. Either way I will quote the interesting part below.

At first I thought great some feedback, something we were all lacking severely that Sunday. I get a bit through it and realise it is mostly him trying to make excuses and downplay the mistakes that were made. However the post so far didn’t really have much impact. No negative effect but not any positive either, a blank filler post in my opinion. Then you get a little further down near the end and you see the following:

A lot of what was said yesterday here and on other forums was entirely out of line. Of course you were disappointed and criticism is certainly warranted but frankly many of the posts made about the situation were borderline sociopathic. If having delayed access to a beta test really drives you to such depths of anger and fury then - and there is no polite way to put this - there is something wrong with you.

In that small piece of text he manages to light an even hotter fire under himself and GOA by displaying a complete lack of respect and understanding of his customer base. The player base, or I should say potential player base, is one that has a very large hope that this game will succeed and bring them many fun and exiting times with the game. All this hope has been building up over a very long time and then with all these problem people naturally get worried. It is like they can see the games potential wither away right in front of them. Now what do you do then in that situation as a community manager? Well for one you do most certainly not go on the attack against your customers. There is one post and one post alone you can do that will help in the slightest. That is the “we fucked up, it was entirely our fault” post. Do not make any excuses, just stand up and take the blame head on, show your customers some respect and put out a plan on how to move forward from here.

Fortunately there is someone in the Mythic/GOA partnership that at least seems to understand this. Marc Jacobs posted the following entry on his own blog. He writes:

3) I have read IanC’s post on the situation and I have just communicated to GOA my thoughts on it. I’ll simply say this, I do not agree with what he said, I do not support what he said and his comments were, in my opinion, way out of line.

At least there is still a glimmer of hope for the future. Time will tell if IanC will be able to regain the trust and respect of the EU community which is a requirement to be able to perform his job as community manager.

Sidenote: Through persistence and strong determination I actually managed to enter my open beta key in the account system and entered the game 00:22 the night between Sunday and Monday. I promise I will actually begin to write about the game Warhammer Online again and not just on the failures of GOA. I started a runepriest since this is so far the one I think I might do as my main char for live game. My first objective with beta, beyond testing and giving loads of feedback, is figuring out if this will be my main and how healing works in the game especially in large-scale rvr. I will bring you my views on this situation as soon as I get a little more playtime with my dwarf.

Open beta start in review.

September 8th, 2008

So the launch of the European open beta of Warhammer Online did not exactly go as we all had hoped. Instead of giving a full description of all the events of this day I present you with the following videos from YouTube that should give you a rough idea of what happened. For a more precise textual description see Syp’s entry on Waaagh blog. If you know of any good videos making fun of the open beta launch then please write and comment and I will add them to the list.

Will GOA Surprise us in the end?

September 6th, 2008

GOA is the the company managing Warhammer Online in Europe. They were also the ones managing Mythics previous mmorpg, namely Dark Age of Camelot. Their managing of DAOC EU did not exactly have a good reputation. While I myself am also European I went for the US servers when I started DAOC purely based on the reputation of the EU customer service.

Now here we are at the brink of the release and all EU players are anxiously awaiting to see if Mythic and GOA will be able to deliver on their promises. Among others GOA now promises 24/7 support, which is possible due to game master relocation to Ireland, thereby escaping french labour laws which prevented the same service level for DAOC.

Few days ago when Mythic announced Preview Weekend+ for the Americans and forums went crazy with European customers crying foul and bashing GOA for still not having made the EU account center available. A long line of angry and disappointed customer comments on Warhammer Alliance forum especially prompted a response from Mythic’s very own Marc Jacobs. Read the full comment below. He brings up one especially valid point. No large mmorpg has launched simultaneously in both north America, EU and Oceania before. World of Warcraft release in NA on November 23, 2004 and EU was not until February 11, 2005. Even the newest entry, Age of Conan had a 3 day delay between NA and EU. I for one very much appreciate the simultaneous launch if it actually succeeds. Otherwise I would rather have waited a bit with EU release, however much more than a few days I would probably never have liked very much either way.

At the time of this writing we still have not seen any trace of the account center and it seems doubtful the account center server will be able to hold up to the stress on the load if everyone has to sign up only hours before the open beta. But let us see, GOA themselves has claimed they see September 7th as their launch day and not the 18th. If they can deliver on their promises tomorrow everyone will be happy. If not, well then I would not want to be in neither GOA’s nor Mythic’s shoes cause there will be a lot of disappointed customers which will certainly not help the games reputation at launch.

Folks,

Okay, I guess it’s time to either pour some oil on this fire or sand. I think it’s sand but it’s really not up to me, you decide.

1) I don’t know why the EUAC isn’t up yet, as you can imagine, that’s not part of *my* daily job description. I’ll check in the morning though.

2) Mythic and GOA speak just about every day on some level. We phone, email, etc. constantly. Anyone who says we are not in constant communication is not being honest. This doesn’t mean that things get missed or messed up sometimes but we are always talking to each other.

3) No operation is perfect and, to GOA’s credit, they are trying really hard to make this all happen. I’m not sure why some people think it is easy for two totally large, separate companies (with multiple divisions/studios) on different continents with different languages to coordinate something which has never been done before, launch an MMORPG simultaneously in North America, Europe and Oceania. Anyone who says this is easy is either lying or has never done this (the whole coordinate large companies things) before. It is precisely because GOA wanted to launch simultaneously (in order to ensure that the European customer didn’t feel left behind as in most other MMORPGS) that we are trying to do this for them. If they had said that it would be okay to launch 30 days later, some of the issues that have come up wouldn’t have been issues since they would have had 30 extra days to make them happen. But it is because they wanted the European player to have the exact same launch date that things got more complicated. Look, if they/us truly mess up and make mistakes, they/us deserve criticism. However, this absolute nonsense, yes nonsense, about either Mythic not caring or GOA not caring is both wrong and unfair. We do care, they do care and we are all trying very hard to make this work. If GOA and Mythic didn’t care we would not be trying so hard to have a simultaneous launch because, let me tell you, that a launch in Europe at launch+60 would have been sooo much easier. If GO didn’t care, they would not have made a fantastic commitment to the European player in terms of what they are doing with customer service and support post-launch for the game and they are following through on it but there are a lot of moving parts and yes, sometimes those parts get lost and/or broken. And if Mythic didn’t care about the European customer, we would not be working as hard as we are to ensure this simultaneous launch. It would be ridiculously easy for us to miss the launch day in Europe, apologize and then continue on our merry way. All it would have taken is us not working as hard as we are with GOA together and then no simultaneous launch could occur.

4) Some things are easier for Mythic to do than they are for GOA because we are the developer of the game. Everything is in place for us already (it needed to be) and it is easier for us to react more nimbly because we are the developer of the game. GOA has to react to what we do and given the time and language difference, sometimes that takes a little longer.

5) In terms of things like the Preview Weekend Plus, well, all I have to say is that our role is to get WAR in the best shape for launch and if that means we’re going to put the game up for a couple extra days to beat on it, we’re going to do it. If because of various issues it isn’t running in Europe then what should I do, stop the testing? Folks, that would be foolish and it could affect the game’s launch. These extra days are not so NA players can feel superior or to make the European player feel inferior but rather to beat the heck out of the game some more before Open Beta. As I posted several weeks back we are working on some major issues for the game (like pathing and NPC AI) and while we are testing them internally, nothing beats lots and lots of additional people and additional load on the system(s). I’m sorry if this means that European players can’t get into an extra couple of days but my #1 priority is making sure WAR is ready for launch on the 18th of September. And if my only two choices are have a PW+ and anger some people or skip the PW+ and possibly have more problems in Open Beta, I’ll choose to test some more and anger some people at the same time. BTW, GOA is right when they say that neither Mythic nor GOA promised this extra time to anybody.

6) Working with a developer like Mythic on a project like this is never easy. We have to make lots of decisions on the fly and sometimes these decisions have a tremendous impact on the game and on the community. However, I’ve never heard of any decision made by Mythic or GOA that was aimed at intentionally hurting the European fans, period.

I’ve always said that I’d rather have you mad at us now rather than mad at us at launch. So, be pissed if you must but we’re doing what we need to do over the remaining time to make sure that in a few weeks WAR will have a great launch simultaneously in North America, Europe and Oceania.

Mark

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Tier 1 Flight Masters

September 1st, 2008

Over on warhammer alliance they have posted a few great pictures explaining how you can quickly join your friends of other races to quest with them right from the beginning. Just head right down to the marked flight master, take up butchering or scavenging and kill a few enemies on the way. You should have enough money to pay for the flightmaster, about 50 brass coins, and reach your friends in no time.

Description for Destruction
Description for Order

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Hello World

August 31st, 2008

So you have prepared your blog and you are now ready to write your first post. What do you write about? Well the classic option I guess would be for me to introduce myself and talk about what will happen on the blog. In the online gaming world I played DAOC for a while on Merlin US Server and after a break from mmorpgs I started again with World of Warcraft on EU-Sunstrider server where I played until May 2007. At that time I finished levelling my real life career and got a job as a software developer. Now we are heading into September and the release of Warhammer Online and now it is time to start a new mmorpg experience for me again. Who I will be in this new world I will hopefully figure out in the open beta before we go live.

As for this blog I could start saying a lot of stuff about what I suspect I will be writing about. But the truth is I was never in the closed beta so my personal knowledge of the game is non existing, all I know is from the information on the web. So instead of guessing we will just have to wait and see what areas of the game will interest me the most.

For now let us just prepare for the release and remember the important dates:

  • September 7th is open beta time.
  • September 14th  is the headstart for collectors edition pre-orders.
  • September 15th is the headstart for standard edition pre-orders.
  • September 18th is release day.

See you ingame.